The Development Process
Bug Bouncers was created as part of the 2025 Global Game Jam. Given a time limit of three days, I developed this game from start to finish.
Using Unity2D 2023, I built almost eveything myself. There were many fetures that I did not get to add due to the time limit, but they may make an apperience in the future.
Art & Code
Every visual element in Bug Bouncers was created by me. This includes the background artwork as well as the players and enemies. I designed them in a pixel art style.
On the coding side, I wrote all the scripts myself, which was hard considering the time limit.
Development Breakdown
| Aspect | Details |
|---|---|
| Engine | Unity2D 2023 |
| Timeframe | 3 Days |
| Art | Hand-drawn assets created from scratch |
| Coding | Code written myself |